Enemies which do not fall into this field of vision cannot be seen at all, and as such cannot be attacked. In fog of war conditions, only a small area of vision surrounding each individual player or neutral unit can be seen properly. Fog of war is normally portrayed as fighting in the midst of literal fog, rainfall, darkness, or on one occasion as fighting in a sandstorm. ![]() ![]() Designed to add a level of tactical uncertainty and caution to gameplay, a map where fog of war is in effect limits the player's view of the map and its contents to a smaller field. It will be difficult to fight what we cannot see.įog of war (Japanese: 索敵 searching for the enemy) is a weather condition first implemented in Fire Emblem: Thracia 776 and the most frequently recurring weather, present in all subsequent games until New Mystery of the Emblem. If the fog thickens, we'll be blind in battle. ![]() In Thracia, fog of war renders the rest of the map completely unviewable, adding a further element of uncertainty to navigating the map. Chapter 8x of Thracia 776, with fog of war in effect.
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